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Void Shooter

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Devlog

  • How I Built a Space Shooter from Scratch in C++ and OpenGL
    March 06, 2026 by PaperFlamesStudios#devlog, #cpp, #opengl, #sdl2, #space-shooter, #gamedev, #indie, #from-scratch, #tutorial, #postmortem
    Hey everyone! I'm Sameer, a student developer, and this is the story of how I built Void Shooter completely from scratch. 🛠️ The Tech No Unity. No Godot. No game engine at all. Just raw C++, Open... Continue reading
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Updated 16 days ago